using UnityEngine;
using System.Collections;

public class RescueBox : MonoBehaviour {

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
	
	void OnTriggerEnter (Collider thisCollider) {
				
		if(thisCollider.tag == "Robot") {
			GameObject.Find("GameManager").GetComponent<GameManager>().robotSaved();
			Destroy(thisCollider.gameObject);
		}
	}
}
